Episode 7

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Published on:

22nd Apr 2026

Why Getting Into John Lewis Still Wasn't Enough | Phil Staunton

What does it actually cost to build a hardware brand from inside a design agency?

In this episode of Why Design, Phil Staunton shares the belief that sits at the heart of his work: that product design is only as good as the honesty you bring to it.

Not just the honesty with clients about what their product needs, but with yourself about what you do not know yet.

Rather than staying comfortable in the consultancy model, Phil chose to put his own money into a consumer pushchair brand, take it to John Lewis, and learn everything he did not know about retail, merchandising, branding agencies, and the gap between a product that is well designed and a product that sells. That decision led to some of the most expensive lessons in this conversation, and some of the most useful.

This conversation is not about building a successful design agency.

It is about what happens when a designer bets on their own conviction and what it teaches them when some of that conviction turns out to be wrong.

Don't just listen. Go beyond the podcast.

Join the Why Design community -> teamkodu.com/whydesign

What You'll Learn

  • ๐Ÿ’ธ Why spending 126,000 pounds on branding before validating your messaging can destroy a launch before it begins.
  • ๐Ÿ“ฆ How the economics of a design agency change entirely at the boundary between eleven and thirty-five people, and why most agencies stay stuck in the most difficult middle.
  • ๐Ÿช What John Lewis buyers actually evaluate when they decide to stock a new brand, and what happens on the shop floor that no one tells first-time consumer hardware founders.
  • ๐Ÿ”ง Why forty-two post-launch product changes that cost real money moved zero additional units, and what that reveals about the difference between designer instinct and customer reality.
  • ๐Ÿ“‹ The minimum viable approach to validation before tooling: how a fake buy-now button on a basic website outperforms any focus group or agency market research.
  • ๐Ÿง  Why ignoring alarm bells on hires and new client inquiries never, in Phil's fifteen-year experience, works out.

Memorable Quotes

"We wasted a lot of money on branding. I think we spent 126,000 pounds with a branding company. And it just bombs."

"Never once have I kind of gone, yeah, okay, it'll be all right. I've got a bad feeling about it but I'll offer that person the job. Never has it worked out. It's always been a shit show."

"Set up a website with an ecom platform and get people to actually click buy now and then send them an email saying, really sorry, it's not quite ready yet. If people click buy now, they're genuinely prepared to spend money."

"I made way more money running a design agency that was under 10 than I did when I was trying to run a design agency that was 18 people. And I was a hell of a lot more stressed and I was doing a lot more work."

"I am a startup guy. And that's the bit that gets me excited. D2M doesn't want or need me. It doesn't need that kind of startup energy. It's a mature business. And that just isn't me."

Resources & Links

Listen on Spotify, Apple Podcasts, YouTube & Amazon -> whydesign.club

Join the Why Design community -> teamkodu.com/whydesign

Follow @whydesignxkodu on Instagram

Watch full episodes -> YouTube.com/@whydesignpod

Follow Chris Whyte -> linkedin.com/in/mrchriswhyte

Explore D2M Product Design -> design2market.co.uk

Connect with Phil Staunton -> Phil Staunton

About the Episode

Why Design is powered by Kodu, a specialist recruitment partner for the hardware and physical product development industry.

Through honest conversations with designers, engineers and creative leaders, we explore not just what they build but why they build it; the beliefs, decisions and responsibility behind meaningful work.

About Kodu

Why Design is produced by Kodu, a recruitment partner for ambitious hardware brands, design consultancies and product-led start-ups.

We help founders and leadership teams hire exceptional talent across industrial design, mechanical engineering and product leadership bringing structure and clarity to one of the hardest parts of scaling.

Learn more -> teamkodu.com

Transcript
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(Transcribed by TurboScribe. Go Unlimited to remove this message.) This is the first innovative pushchair brand in

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20 years, the first new brand of pushchair

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that we're going to stop.

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I think we spent ยฃ126,000 with a

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branding company and it just bombs.

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Phil Staunton has spent 20 years in physical

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product development.

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He built D2M product design from a back

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bedroom into one of the UK's most active

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product design consultancies.

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Over 1,600 projects shipped.

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He also made his own hardware product, raised

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three quarters of a million pounds, got it

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into John Lewis and had the head buyer

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tell him it was the first innovative new

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pushchair brand in 20 years.

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Phil's pushchair had more engineered features than anything

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else in John Lewis.

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His bill of materials was double what Bugaloo

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was spending.

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He got it into 11 stores.

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He had buyers across Europe in the room.

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And between his first batch and his second,

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he made 42 engineering changes.

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Our first batch of products, we made 400

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units.

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We then made 42 changes before we ordered

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our second batch of products.

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We had to order it really quickly because

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of the John Lewis stocking requirements and whatever

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else.

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I don't believe that any one of those

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42 changes any of our customers noticed.

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And then we get to part the story

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that Phil says has an easy answer and

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a harder one.

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Yeah, it's an easy answer and there's a

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harder answer.

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This episode is about the gap between design

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excellence and commercial reality, about what happens when

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a product earns the best possible validation from

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the market and still runs into the hardest

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possible truth.

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We put all this design effort in.

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We had all these patented features.

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And customers genuinely would just buy product because

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of the color or who they'd seen pushing

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it because their neighbor had one or whatever

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else.

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And as a product designer, that was just

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devastating.

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This is Why Design.

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Phil Staunton, welcome to Why Design.

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Thanks for being on the show.

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No problem at all.

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Pleasure to be here, Chris.

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Thanks for having me.

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We've been talking about this for some time

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now.

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And we've finally, it seems like months and

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months later, here we are.

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It's nearly a year since we first said

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we should do this.

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Yeah, it has been a year like that,

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though.

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So it's finally great to take it down.

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I'm stood up today for a change.

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But let's dive in, shall we?

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So Phil, you've spent the last 20 years

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or so in physical product development.

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You've built and grown D2M into one of

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the UK's best known product design consultancies, shipping

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over 1,600 projects.

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And you've built your own hardware brands that

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landed in John Lewis.

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But before we dive into your background in

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too much detail, let's go back to a

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moment where everything shifted.

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You're standing in John Lewis, Oxford Street, with

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your pushchair brand on the shop floor.

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What's the exact moment you realized you've actually

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pulled this off?

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Yeah, I think the exact moment was probably

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about two months before that, when we sat

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in Victoria at John Lewis headquarters with the

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head buyer for Nursery, one of her team,

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and she was like, yeah, this is the

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first innovative pushchair brand in 20 years, the

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first new brand of pushchair that we're going

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to stock.

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And we're excited to do so.

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We want to build that launch campaign with

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you.

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We want to do a big rooftop party

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on Oxford Street stores, part of the launch

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and everything else.

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And I think coming out of that meeting

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with my team was just like, oh my

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goodness, we've actually landed this.

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And this doesn't happen.

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New brands do not get into John Lewis.

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New brands and pushchairs definitely don't get in.

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So, yeah, we were over the moon.

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And I really couldn't believe it at that

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point at all.

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What made you decide to innovate in pushchairs

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then?

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And how many other brands did you have

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to pitch before John Lewis said yes?

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I was for good questions in that.

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So, we picked pushchairs because we'd already done

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a couple of pushchairs.

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We had good manufacturing contacts out in China

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as a result of a couple of client

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projects we'd done in this space already.

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We'd also done some golf trolleys, so we

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could really see the similarity.

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We built up some real expertise in terms

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of wheeled push products.

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I just wish that was a bigger category,

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but there we go.

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And we thought, it's about time we put

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our money where our mouth is.

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But it's also a hugely commercial decision, so

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I don't mind sharing candidly with you and

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your listeners.

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Product design agency is tough, right?

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It's constantly kind of famine or feast.

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You're constantly trying to keep the team, particularly

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if you're an agency that's reasonable size.

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As we were at the time, we were

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18 people at the time.

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Trying to keep 10, 12 designers constantly fed

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with work is really hard.

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And we're like, what we need here is

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a different revenue line.

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We need something that actually we can scale.

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We need something that is not just going

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to be this kind of rollercoaster.

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And that's why we decided to develop our

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own products at all in the first place.

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And then, as I say, push chairs, because

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we had some experience there.

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Also, genuinely, I was really interested in designing

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push chairs.

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They are not easy, and I don't like

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easy product design.

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We've always done technically complex stuff.

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There's mechanics in there in terms of the

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folding mechanisms.

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There's textiles, and we've got a textile team

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at D2M.

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So integrated textiles and hard goods we're really

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good at.

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There's metal work, there's plastic work, wheels, bearings,

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all that stuff that I can get excited

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about as a kind of technical, functional product

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designer, basically.

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So yeah, that was all the reasoning.

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And I can't remember the second half of

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your question now, Chris.

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Oh, it was how many brands did you

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have to pitch to, yeah.

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Yeah.

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Well, we did a couple of consumer shows,

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and we pitched to some of the smaller,

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independent retailers before then to kind of cut

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our teeth and learn what it was like

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to pitch in front of a buyer, kind

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of get our answers down to kind of

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standard questions, make sure we could supply good,

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ready answers and actually we were ready to

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supply John Lewis.

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And actually when it came to it, we

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weren't.

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But we thought we were at that point,

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having done a few independents.

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So we were probably in about six small

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stores.

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We've probably done something like kind of three

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or four consumer shows by that point.

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And yeah, so that was the time we

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thought, okay, you know, let's go for this.

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And was it your own branded product, or

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did you kind of white label it and

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brand it?

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Mr. John Lewis?

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Well, actually it's a hybrid.

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And there's an interesting story there, because it

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really shouldn't have been in the end.

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So we decided rather than designing from scratch

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that we would start with a push chair

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that was manufactured by a factory we had

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a good relationship with.

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But there's lots wrong with the design.

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And we're like, okay, we'll redesign it.

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But what we'll do is we'll keep the

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frame, we'll keep the folding mechanism.

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We'll upgrade it to premium.

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We'll look at the textiles.

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We'll bring in some new features.

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We had these kind of wheels that took

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out all the bumps and a suspension built

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in which were quite clever and all this

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kind of stuff.

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So, but actually in the end, there were

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two fundamental flaws with that logic, even though

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it did save us tooling cost.

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Actually, fitting around their existing chassis cost us

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more time than it would have taken us

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to design from scratch in the end.

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And also we lost orders because people were

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like, we love all the premium features, completely

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see how a premium buyer will buy into

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that, but your folding mechanism, some of your

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moldings or whatever, they're just not premium enough.

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They just feel like a mid-range push

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chair because obviously it was.

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And we hadn't anticipated that actually the buyers

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particularly would be that discerning.

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I'm not convinced that too many end customers

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that would look at the quality of a

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folding mechanism molding and go, that isn't good

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enough.

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I'm not spending 900 pounds on that product.

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But certainly the buyers when they reviewed it

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from distributors in other countries and whatever were

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like, no, that's not high enough quality.

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It's interesting, isn't it?

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Because John Lewis is a quantity retailer.

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They didn't have a problem with it at

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all, but we did certainly lose other orders

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because of that.

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Oh, interesting.

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Yeah, and I guess it's one of those

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things that you might not necessarily go in

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fully armed without that knowledge if you approach

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it for the first time and then you

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might assume that.

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Yeah, good enough is good enough in a

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lot of cases.

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The actual end user, so long as it

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works away, they're not going to pull you

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apart on the mold quality.

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I would have thought so.

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I think equally, there's a bit of a

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lesson in that as well in that we

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went in in premium, so our product was

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900 pounds.

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Bugaboo at the time, depending on what model,

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it was 850 to 1,000.

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Stocker was maybe 1,000.

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There was some high-end kind of eye

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-candy models that were retailing at more like

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1,600 and stuff.

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Mima was about 1,200.

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We pitched it in amongst the premiums, but

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I think we shouldn't have done.

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I think we should have gone mid-range,

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more volume, and not had that level of

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discernment from the buyers.

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If we'd gone to those buyers and said,

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this is a 750-queer push chair, they'd

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be like, okay, that's top of the mid

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-range, but it's not premium, and they wouldn't

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be there measuring us against those other brands

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that had taken basically a bog-standard push

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chair, if you like, and pre-minized it.

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Whereas we didn't.

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We took a kind of mid-range push

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chair and then put a whole lot of

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genuinely useful features and upgraded the textiles and

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stuff.

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Our bomb cost was about $200 on that

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product.

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The Bugaboo at the time, their bomb cost

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was under $100.

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Us was a significantly more expensive product to

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produce, even when you take into account volumes,

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and they're not that high in premium push

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chairs.

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There's not that much of a discount in

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it.

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But as a customer, you're getting significantly more

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for your money with our product.

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But being in that premium price point did

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just open us up to a whole lot

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of scrutiny that we could have avoided, could

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have not chased margin and chased volume instead

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to hit our numbers and gone from there.

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But equally, there's loads in that market that

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was just really tough at the time.

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Yeah.

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But there we go.

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And you mentioned that you obviously were taking

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it to trade shows.

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You met potential buyers there.

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Were you taking a prototype to trade shows,

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or were you taking essentially the finished product

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and you were pitching that to the buyers?

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Yeah.

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So because we were working from a mid

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-range kind of existing push chair, we were

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able then to actually get effectively factory samples,

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albeit potentially with some prototype parts, that then

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looked the part for those trade shows and

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those consumer shows.

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We raised $750,000 with investment in total.

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So we went into tooling.

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And because we weren't tooling the whole thing,

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we could go into tooling quite quickly.

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So relatively rapidly, we were actually sharing sample

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product as opposed to prototypes.

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And it's very, very hard to get a

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prototype push chair to work like a final

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product, look like a final product.

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So we had to get there quite quickly,

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really.

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Yeah, we've dived deeper than I expected to

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on the opening question.

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But it's super, super interesting.

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I'm guessing, so what you're saying is, is

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the key lesson there, or I wouldn't say

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regret, but key lesson, it isn't necessarily that

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you worked from an existing product.

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It's more about where you pitched it then

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because you're limited by the premium-ness of

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it based on the donor chassis.

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Yeah, I think so.

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I certainly didn't realize until I'd gone in

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and done the project that actually if you

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pitch it premium, and it seems obvious, right,

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but I wasn't thinking about it, you're going

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to get a whole load more scrutiny than

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if you pitched it at kind of mid

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-range.

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And that did make a huge difference.

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I think there's lots of other lessons in

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it as well, but certainly kind of chasing

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margin and going, we want to make the

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maximum we can per product early on.

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It's certainly not something I ever advise my

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clients to do.

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It's like you've got to get market penetration,

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you've got to get volume, you've got to

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get that factory relationship in a good place,

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and you're only going to get that as

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in when you've got some volume going through

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there.

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It's easy to get back to investors and

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go, look, we've sold a lot, we haven't

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made much margin on that, and we've got

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mechanisms for improving that margin over time than

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it is to go to investors and go,

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look, we haven't hit our numbers, we haven't

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sold much volume at all, but we've made

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loads of money on each product and they're

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like, well, and?

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We weren't in it for a quick return,

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Phil, what we wanted to see is volume.

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And if you can prove the volume, then

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arguably they put more money in if necessary

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to kind of then find those kind of

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ways of improving the margin.

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Of course, you've got volume as well, and

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you can then negotiate with your manufacturers and

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you can squeeze the margin there anyway.

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Yeah, I think that was a big lesson

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really.

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Amongst a whole lot of others, we wasted

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a lot of money on branding.

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I think we spent ยฃ126,000 with a

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branding company, and it just bombed.

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So we launched that brand and that messaging

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that they came up with.

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Cologne, a massive international trade show, 30 buyers

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from all over the world in the room,

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and they just came up to us after

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they went, love the product, don't understand the

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brand, don't understand the messaging.

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Oh, really?

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Yeah.

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And that was a big well-renowned company.

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We'd taken references, all that kind of stuff.

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And yeah, it was horrible.

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The amount of equity I'd given up to

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raise that money to do that branding, and

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then it was, yeah, not good.

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So what would you...

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I guess you've been down this path a

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few times, have you?

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It's kind of launching products, but what were

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the key lessons or kind of takeaways from

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that kind of experience of the branding that

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you could share with others?

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Yeah, I think just because the company's expensive,

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just because they say they're good, don't believe

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it.

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And I think the mechanism I use now

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with our clients is say, look, use minimum

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viable branding in the same way that you

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do minimum viable products.

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Don't go all out and spend an absolute

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fortune to do everything and all your brand

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guidelines and whatever early on before you started

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selling something because inevitably your messaging and whatever

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will change.

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And what we thought was going to land

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and resonate with our customers didn't in terms

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of the brand.

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And I think I'd also say, you'd be

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very, very cautious of any branding agency that

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sits there and goes, no, no, no, we

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know what we're doing.

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It's like, I want the data.

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How many of our target customers have you

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run this messaging past and how many have

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said, yes, I'll buy a product that says

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that?

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Or how many have said, I prefer that

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kind of logo to this one?

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And the problem is, a lot of the

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time, certainly with my experience, the guys doing

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the branding, there's a lot of arrogance there.

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As a product designer, I wouldn't ever tend

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not to say to our clients, it's got

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to be this, this is right, I know

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I'm right.

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It tends to be, we're going to do

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the market research, are we going to prove

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it?

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If the client doesn't want to pay for

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that, well, that's up to them at that

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point.

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Clearly.

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But I would always do branding now with

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the target market involved at every step of

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the way to make sure that you don't

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end up, yeah, ยฃ100,000 plus down the

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line and it doesn't work.

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Well, I guess, you know, when you think

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about the professionally trained storytellers, aren't they?

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So they're in the business of hopefully kind

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of bringing you on a journey and getting

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excited about it.

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So if you're personally invested in the product

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and the brand, it can be easy to

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see why you might get, yeah, swept up

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in that.

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Yeah, they were, they were absolute masters at

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that.

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So every time we hit a kind of

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a milestone where they were revealing something or

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whatever, it wasn't just our PINGO, PDF and

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email, it's like come in for a meeting

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and then a lot of nice coffee and

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they've got blah, blah, blah.

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And then it's all on huge boards printed

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around the room and, you know, all of

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that just, you know, it's all curated to

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make you think this is great and not

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question it.

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Whereas actually, you know, what would have been

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much more helpful in retrospect was something that

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was less showy and more focused on and

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actually functionally working with the customer.

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Yeah, I'm just getting visions of mad men

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now.

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Oh, awesome.

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Well, let's dive into the actual first question

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I used to ask was, Phil, why design?

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What drew you down this path, you know,

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all those years ago?

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What kind of pulled you into ID?

Speaker:

Yeah, it's a really good question.

Speaker:

So I was passionate about two things really

Speaker:

when I was kind of choosing A levels

Speaker:

and all that kind of stuff.

Speaker:

I was passionate about building models, so ready

Speaker:

controlled aircraft, boats, all that kind of stuff.

Speaker:

Passionate about building little mechanisms and motors and

Speaker:

battery arrangements for ready controlled boats and all

Speaker:

that kind of stuff.

Speaker:

And yeah, kind of just loving that and

Speaker:

love DT in school and naturally, I guess,

Speaker:

found that an easier kind of subject.

Speaker:

And the other thing I was really passionate

Speaker:

about, which I kind of didn't tell anyone

Speaker:

because it just wasn't cool.

Speaker:

And I'm still not sure whether it is

Speaker:

cool or not, but I think it's cooler

Speaker:

than it was.

Speaker:

You're going to commit it to a podcast.

Speaker:

Yeah, I was just really passionate about nature

Speaker:

and wildlife, basically.

Speaker:

Okay.

Speaker:

And I looked at careers in both and

Speaker:

if I wanted a career in wildlife, then

Speaker:

basically I was going to get paid tap

Speaker:

and safety in a couple of buttons.

Speaker:

I was going to have to volunteer for

Speaker:

10 years on probably no pay.

Speaker:

And everyone else in the industry was 65

Speaker:

in a wax jacket and a male and

Speaker:

white.

Speaker:

And I was like, yeah, actually, I'm not

Speaker:

really, I'm not for that.

Speaker:

So I went into product development and product

Speaker:

design instead.

Speaker:

Yeah, and now it's minus the wax jacket.

Speaker:

It's, you know, middle Asian white blokes as

Speaker:

well.

Speaker:

Predominantly in the industry design.

Speaker:

Yeah, it is a deal.

Speaker:

I didn't manage to get any greater diversity

Speaker:

in terms of the type of contemporaries I

Speaker:

was working with.

Speaker:

But I did at least manage to get

Speaker:

decently paid from the outset.

Speaker:

That's awesome.

Speaker:

I'm looking at your qualifications, you know, it's

Speaker:

classic, kind of maths, physics and DTA level

Speaker:

and then industrial design and technology degree from

Speaker:

Loughborough.

Speaker:

It's like, you know, if we were the

Speaker:

other way around, I was interviewing for roles,

Speaker:

I'd be able to open my client book

Speaker:

for you because it's, you know, that's the

Speaker:

classic foundation what we look for, you know.

Speaker:

So, yeah, great kind of starting point.

Speaker:

To talk us through kind of those early

Speaker:

days then, you know, coming out of university,

Speaker:

did you know what you wanted to do?

Speaker:

Was there kind of a, obviously, it wasn't

Speaker:

nature at that point, it was going to

Speaker:

be design, so...

Speaker:

Yeah, yeah, I was very clear.

Speaker:

Yeah, very clear from from age of 14,

Speaker:

15, you know, having decided I was going

Speaker:

to do design rather than kind of conservation

Speaker:

or anything, I was like, right, okay, what

Speaker:

items do I need to do?

Speaker:

Exactly like you said, where's the best university

Speaker:

in the country?

Speaker:

And I went and made sure I got

Speaker:

a first from that university, basically, and then

Speaker:

made sure I got a job, did everything

Speaker:

I could to kind of do that.

Speaker:

And then, you know, I think even in

Speaker:

my yearbook at kind of sixth form, kind

Speaker:

of leaving, I was like, I'm going to

Speaker:

start my own kind of agency.

Speaker:

It's probably because I'm just really not very

Speaker:

employable, don't lie being told what to do

Speaker:

and tend to think that other people are

Speaker:

making the wrong decisions.

Speaker:

So, I was always aware that I probably

Speaker:

wasn't going to be able to work for

Speaker:

anyone else for too long.

Speaker:

At least, yeah, you were able to reflect

Speaker:

on that.

Speaker:

And I acknowledge, I think funny people go

Speaker:

through life wondering why they're not progressing because

Speaker:

they just don't work well under authority.

Speaker:

I think that softened quite a lot now

Speaker:

and I think having spent 15 years running

Speaker:

my own show, having exited the business kind

Speaker:

of at Christmas, I'm very excited about not

Speaker:

having to be the person in the room

Speaker:

all the time that everyone looks to, everyone

Speaker:

wants to start the meeting, who takes responsibility,

Speaker:

who's constantly worried about cash flow.

Speaker:

Well, you know, until a couple of years

Speaker:

ago when things really took off at D2M.

Speaker:

So, I'm quite looking forward now to that

Speaker:

and I'm certainly much more open to work

Speaker:

for someone else.

Speaker:

As an arrogant kind of, you know, 20

Speaker:

-year-old mid-20s or whatever, I thought

Speaker:

I knew better and, you know, I wanted

Speaker:

to be steering the ship, I guess.

Speaker:

Yeah, no, it's funny how things, how perspectives

Speaker:

change over years as well and just we

Speaker:

evolve as managers, as leaders, as employees as

Speaker:

well.

Speaker:

So, I've definitely become more zen as I

Speaker:

get grey hairs and, you know, I think

Speaker:

I interviewed Will Butler Adams from Brompton last

Speaker:

year and one of the things that, I'm

Speaker:

going to sound very AI now and I

Speaker:

say one of the things that stuck with

Speaker:

me but seriously, one of the things I

Speaker:

said is like, well, did anyone die?

Speaker:

You know, if you made a decision, did

Speaker:

anyone die, I'll get hurt.

Speaker:

If not, then, you know, that's fine.

Speaker:

Just learn from it and move on, you

Speaker:

know.

Speaker:

And so, yeah, whenever kind of, I've got

Speaker:

someone in my team that's, you know, worried

Speaker:

about making a mistake or they've maybe put

Speaker:

a typo on an email, it's like, no

Speaker:

one died, you know.

Speaker:

Next week no one's going to remember that

Speaker:

typo or, you know, whatever you've done, it's

Speaker:

fine.

Speaker:

So, I'm definitely getting more zen.

Speaker:

A few years back I might have lost

Speaker:

the spot because I was obsessed about detail.

Speaker:

Before we dive back in, this one is

Speaker:

for founders and CEOs building physical products.

Speaker:

If you're thinking about hiring a VP of

Speaker:

product, chief product officer or head of R

Speaker:

&D, this is not just another hire.

Speaker:

It defines how your roadmap is set, how

Speaker:

your teams are built, and how your company

Speaker:

competes.

Speaker:

At Kodu, we specialize in securing senior product

Speaker:

and engineering leaders for hardware businesses entering their

Speaker:

next stage of growth.

Speaker:

Focused, discreet, high-consecurities.

Speaker:

If that decision is on your horizon, find

Speaker:

me, Chris White, on LinkedIn, and let's talk

Speaker:

again.

Speaker:

Well, yeah.

Speaker:

So, we'll talk, so you kind of start

Speaker:

in D2AM.

Speaker:

Obviously, we'll talk about kind of where you

Speaker:

are at the moment, but in a moment.

Speaker:

You grew D2AM from nothing, essentially, at a

Speaker:

fairly young age as well.

Speaker:

You turned it into quite a serious operation

Speaker:

where you're developing products not only for clients

Speaker:

but also for the business.

Speaker:

What was the first decision, you remember, that

Speaker:

made it feel like a real business?

Speaker:

Was there a moment there?

Speaker:

Yeah, I think when we employed our first

Speaker:

member of the team, and it wasn't just

Speaker:

me in a back bedroom, and that was

Speaker:

only about three months after starting it, and

Speaker:

it was an incredible kind of growth rate

Speaker:

initially.

Speaker:

I'm not sure, in retrospect, I'd take much

Speaker:

credit for that.

Speaker:

I think there's lots of good tailwinds at

Speaker:

that point in the industry and whatever else.

Speaker:

So, I'm not arrogant about it, but it

Speaker:

did grow very fast.

Speaker:

It was 2010, wasn't it, when you started?

Speaker:

2010, I was 28 or something, and got

Speaker:

our first clients very quickly.

Speaker:

None of that really felt like a proper

Speaker:

business because I was still working in my

Speaker:

back bedroom or whatever else.

Speaker:

We then moved into shared offices.

Speaker:

It was really looking at CV and going,

Speaker:

yeah, that's the person we're going to interview,

Speaker:

and then going, okay, we're going to offer

Speaker:

them a job.

Speaker:

At that point, it was like, oh, actually,

Speaker:

this is working, this is bona fide.

Speaker:

I had some help starting the business as

Speaker:

well in the shared offices that we weren't

Speaker:

paying for and some kind of capital to

Speaker:

start it.

Speaker:

Not as much as I said we needed,

Speaker:

but nevertheless, it was still something.

Speaker:

At that point, it felt kind of real,

Speaker:

really, and someone else's mortgage was dependent upon

Speaker:

me being able to bring in enough work.

Speaker:

Yeah, it does make it real.

Speaker:

What triggered that first hire then?

Speaker:

Was it just demand from the clients or

Speaker:

were you?

Speaker:

Yeah, it wasn't even a designer kind of

Speaker:

hire.

Speaker:

It was basically kind of office manager.

Speaker:

Okay.

Speaker:

Yeah, so many inquiries coming in, so much

Speaker:

to kind of handle in terms of proposals

Speaker:

going out.

Speaker:

I was doing the design work and it

Speaker:

was like, it doesn't make sense for me

Speaker:

to be, well, I can't spend all week

Speaker:

dealing with proposals and new inquiries and then

Speaker:

all weekend doing five days worth of billable

Speaker:

work, that's not going to happen.

Speaker:

It was obviously cheaper and easier to hire

Speaker:

in an office manager than it was to

Speaker:

hire a designer first off.

Speaker:

Within two years, we were four designers and

Speaker:

a part-time kind of proposal writer and

Speaker:

stuff as well.

Speaker:

Yeah.

Speaker:

Yeah, it did grow very rapidly.

Speaker:

Yeah, I'm reading Buy Back Your Time at

Speaker:

the moment.

Speaker:

I don't know if you've come across that,

Speaker:

but literally the mantra is look at the

Speaker:

tasks that you perform on a daily, weekly

Speaker:

basis, which ones are high-value tasks that

Speaker:

you do exceptionally well and that only you

Speaker:

and the business can do exceptionally well and

Speaker:

then delegate as much as humanly possible, employ

Speaker:

people who are awesome at those not so

Speaker:

high-value tasks because otherwise, yeah, you just

Speaker:

find yourself being busy all the time.

Speaker:

Yeah, and that is the story of D2M,

Speaker:

that is the story of the 15 years

Speaker:

of building D2M.

Speaker:

We recruited a designer, probably a guy you

Speaker:

know, Rupert Worries relatively rapidly and I was

Speaker:

like, this guy is just so far above

Speaker:

what I could do design-wise.

Speaker:

That's the type of person I want to

Speaker:

employ.

Speaker:

I don't care that he's way better than

Speaker:

I am or I feel kind of inferior.

Speaker:

But he's working for my clients and helping

Speaker:

me build my business.

Speaker:

Well, great.

Speaker:

And I look at the guys now and

Speaker:

I tried to do some CAD this morning

Speaker:

because I'm still kind of finishing off a

Speaker:

kind of project.

Speaker:

So I was like, this is just a

Speaker:

waste of time.

Speaker:

I'm just light years behind my team.

Speaker:

So I just popped into the office and

Speaker:

briefed one of the guys on it and

Speaker:

he needs six hours later.

Speaker:

I've got something that would have taken me

Speaker:

probably the best part of three days and

Speaker:

it's much better.

Speaker:

And that's what I've done the whole way

Speaker:

through and I guess having delegated for 15

Speaker:

years, eventually got to a point where I

Speaker:

had a team that didn't really need me

Speaker:

and actually then realized that they'd be better

Speaker:

off without me, in fact.

Speaker:

And I was actually kind of holding them

Speaker:

back in some way.

Speaker:

But I only achieved that and only managed

Speaker:

to move out of the business and not

Speaker:

very many people do actually manage to found

Speaker:

the business, grow it and get to a

Speaker:

point where it can survive without them.

Speaker:

But that delegating and that employing people much

Speaker:

better than I am was the only reason

Speaker:

I managed to actually kind of do that

Speaker:

pretty.

Speaker:

Yeah, so it's awesome.

Speaker:

Like I say, especially in a small kind

Speaker:

of creative services business, creative problem solving business,

Speaker:

you often find the founder, I'm in the

Speaker:

same boat here, it's like we do things

Speaker:

really, really well and to our standards and

Speaker:

it's very difficult to let go.

Speaker:

But you can condition that muscle, can't you,

Speaker:

to delegate and once you do, that person's

Speaker:

awesome at that and...

Speaker:

There's been a lot of the way that

Speaker:

work also though, I have to say.

Speaker:

When we were kind of 18 people, it

Speaker:

was really hard to employ middle managers to

Speaker:

a point where we actually shrunk the company

Speaker:

and said we're just not going to try

Speaker:

again.

Speaker:

So we had, I think, three kind of

Speaker:

studio manager, design managers kind of in a

Speaker:

row and don't get me wrong, they weren't

Speaker:

all bad at all, but it didn't work

Speaker:

in the way that I thought it was

Speaker:

going to and some of that was probably

Speaker:

me and me needing to grow and get

Speaker:

more zen.

Speaker:

You're so afraid.

Speaker:

But equally, I think it's very, very hard.

Speaker:

I think that's one of the reasons that

Speaker:

I wouldn't start a design agency again is

Speaker:

because there just is not an abundance of

Speaker:

middle managers.

Speaker:

I've been to quite a lot of business

Speaker:

talks over the years, one recently, a guy

Speaker:

that runs kind of farm attractions so a

Speaker:

completely different sphere, but he's really successful and

Speaker:

doing very, very well, making lots of money.

Speaker:

But one of the reasons is that he

Speaker:

basically spends most of his time raising middle

Speaker:

managers, putting them in place and then taking

Speaker:

his hands off that bit and then raising

Speaker:

the next one.

Speaker:

It's all very well, but in an industry

Speaker:

where 90% of the businesses are five

Speaker:

people or under and therefore don't have any

Speaker:

managers, there's just no pool of physical product

Speaker:

design managers to draw on.

Speaker:

It just makes it very, very difficult because

Speaker:

basically you're having to train someone who has

Speaker:

kind of cultural impact on your business who

Speaker:

is unlikely to have experience in physical product

Speaker:

development.

Speaker:

I just found it very difficult and equally

Speaker:

we tried to kind of raise designers up

Speaker:

to become managers and designers, some of whom

Speaker:

didn't want to and we said, well, we

Speaker:

think you've got that ability and others who

Speaker:

wanted to, who didn't have that ability and

Speaker:

it has just never worked for me at

Speaker:

all really and that's been one of the

Speaker:

challenges and one of the reasons that we

Speaker:

didn't pursue a growth trajectory beyond.

Show artwork for WHY DESIGN?

About the Podcast

WHY DESIGN?
For people interested in physical product design and development
Why Design is a podcast exploring the stories behind hardware and physical product development. Hosted by Chris Whyte, founder of Kodu, the show dives into the journeys of founders, senior design leaders, and engineers shaping people and planet-friendly products.

Formerly "The Design Journeys Podcast", each episode uncovers pivotal career moments, lessons learned, and behind-the-scenes insights from industry experts. Whether youโ€™re a designer, engineer, or simply curious about how great hardware products come to life, Why Design offers real stories, actionable advice, and inspiration for anyone passionate about design and innovation.

Join us as we listen, learn, and connect through the stories that define the world of physical product development.

About your host

Profile picture for Chris Whyte

Chris Whyte

Hi, I'm your host of Why Design? (Formerly "The Design Journeys Podcast")

I'm also the founder of Kodu - a specialist recruitment consultancy focused exclusively on physical product development. It's the people who I've met in my years in the industry that inspired me to start this podcast.

When I'm not hosting the podcast, I help physical product brands, start-ups and design consultancies identify, attract and hire the best product design & engineering talent ahead of their competitors, across the USA, UK and Europe ๐Ÿ‡บ๐Ÿ‡ธ๐Ÿ‡ฌ๐Ÿ‡ง๐Ÿ‡ช๐Ÿ‡บ

I focus exclusively on ๐ฉ๐ก๐ฒ๐ฌ๐ข๐œ๐š๐ฅ ๐ฉ๐ซ๐จ๐๐ฎ๐œ๐ญ ๐๐ž๐ฏ๐ž๐ฅ๐จ๐ฉ๐ฆ๐ž๐ง๐ญ (๐˜ข๐˜ฏ๐˜ฅ ๐˜ฏ๐˜ฐ๐˜ต ๐˜ข๐˜ฑ๐˜ฑ๐˜ด!)

๐ƒ๐ž๐ฌ๐ข๐ ๐ง & ๐ƒ๐ž๐ฏ๐ž๐ฅ๐จ๐ฉ๐ฆ๐ž๐ง๐ญ ๐‹๐ž๐š๐๐ž๐ซ๐ฌ:
โœ… Do you have high growth plans for your physical product development and engineering division?
โœ… Would you like to engage with and source those hard-to-find Design Engineers and Industrial Designers?
โœ… Are you spending too much time in the hiring process only to find that the talent doesn't match your expectations?

๐ƒ๐ž๐ฌ๐ข๐ ๐ง ๐„๐ง๐ ๐ข๐ง๐ž๐ž๐ซ๐ฌ, ๐Œ๐ž๐œ๐ก๐š๐ง๐ข๐œ๐š๐ฅ ๐„๐ง๐ ๐ข๐ง๐ž๐ž๐ซ๐ฌ ๐š๐ง๐ ๐ˆ๐ง๐๐ฎ๐ฌ๐ญ๐ซ๐ข๐š๐ฅ ๐ƒ๐ž๐ฌ๐ข๐ ๐ง๐ž๐ซ๐ฌ:
โœ… Are you interested in joining an exciting start-up, design consultancy or technology brand?
โœ… Interested in honest, transparent advice as to which companies would be the best fit for you?

If you agree with any of the above, I know how you feel as I deal with people just like you every day.

I have successfully placed hundreds of design engineers, industrial designers, managers and directors into some of the world's most exciting technology brands, start-ups and consultancies.

My clients tell me they work with me because:

โญ I focus on long-term relationship building, not transactions
โญ I speak their language and understand their businesses and job roles
โญ Iโ€™m professional, yet friendly and very approachable
โญ My robust process significantly reduces time-to-hire

Iโ€™ve worked within consumer electronics, homewares, kitchen appliances, e-bikes, medical devices, gaming controllers, furniture, life-sciences, audio-equipment, vacuum cleaners and more!

Typically, I recruit the following roles:
๐Ÿ’ก VP Engineering
๐Ÿ’ก Engineering Director
๐Ÿ’ก Design Manager
๐Ÿ’ก Industrial Designer
๐Ÿ’ก Product Designer (products not apps!)
๐Ÿ’ก Product Design Engineer
๐Ÿ’ก Mechanical Design Engineer
๐Ÿ’ก Mechanical Engineer

Outside of work, I'm a wannabe rock star and a father to two teenagers. I support Manchester United and I'm terrible at FIFA/FC24 ๐Ÿค“

If you want to talk about my work or anything else, message me on here and I'll respond as soon as I can. Or you can reach me via:

chris@teamkodu.com

UK: +44 7538 928 518
US: +1 862 298 5088